Implement common playable character rigs for 3D games.
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Create 3D level geometry and other 3D assets to facilitate compelling game design opportunities.
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Create a 3D landscape for immersing the player in upcoming game mechanics.
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Create a series of interactive environment props to use with the first-person player controller.
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Implement enemies that cycle through distinct behavior states. These enemies will use the Unity NavMesh Pathfinding AI to patrol and chase the player.
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Establish basic first-person combat mechanics using hitscan and projectile attacks.
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Rig humanoid character models and apply 3D animations that blend in reaction to gameplay.
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You will create three different particle systems. Two will be prescribed step-by-step, while the third will be from your own experimentation.
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Establish the foundations of a game in the real-time strategy (RTS) genre.
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Establish more foundational mechanics in a real-time strategy (RTS) prototype.
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