Explore common character rigs compatible with 3D games.
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Create a 3D level and other 3D assets to enable compelling game design options in your games.
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Experiment with the 3D terrain in preparation for mechanics in future quests.
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Create a series of interactive environment objects to use with the first-person player controller.
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Explore using Pathfinding AI with Unity NavMesh on a terrain landscape with enemy states.
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Establish basic first-person combat mechanics using two common kinds of attack types.
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Implement a variety of 3D character animation techniques.
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You will create three different particle systems. Two will be prescribed step-by-step, while the third will be from your own experimentation.
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Establish the foundations of a game in the real-time strategy (RTS) genre.
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Establish the foundations of a game in the real-time strategy (RTS) genre.
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