Introduce Unity fundamentals by having an object move in response to keyboard input.
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You will construct a physics-driven game in which a player-controlled object must navigate a hazardous landscape to reach an end destination.
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Create a keyboard and mouse platformer game featuring player movement, double-jump, and targets that can be broken with mouse-aimed projectiles.
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This quest builds upon the Quest 3 platformer to introduce Advanced 2D techniques using Unity’s TileMap Editor tools and Animator State Machines.
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This is the first part of a space shooter. Instead of controlling the ship directly, the player controls power-ups and stats.
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This completes the UI-driven space shooter prototype.
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This quest builds upon the Quest 3 and 4 platformer to introduce additional UI techniques, Audio, and Persistent Data Saving.
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Create a prototype top-down adventure game as a sandbox for testing various camera techniques.
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Establish the various animator and physics programming integrations to portray top-down adventure game animation states.
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Enhance your top-down adventure game with the ability to attack/interact properly in all four directions.
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